![]() Keep in mind that the clan are NOT losing mounted units. The ljosalfar are similar, but elves.Īfter an overall desicn is created that's fun and unique, balance is about tweaking the individual units. The Khazad are about every tolkienesque cliché of dwarves squeezed into one fun-to-play race. The Kuriotates are about a small number of powerful cities. The point here, with any race, is that they have an overall design theme, first and foremost. But we can arrive at a reasonable approximation of balance through intuition and discussion. True balance is completely impossible if factions are going to be different, that's a simple fact. The primary focus of FFH is certainly fun/flavour first, balance second. This seems a bit hostile, don't you think? The primary purpose of the undisciplined mechanic, is a strength penalty to offset mass numbers. Those two outcomes are ultimately only small, flavourful parts of it. In any case, I'll change the values to 1% barbarian, 2% wear off. It may not be a good choice if you're the kind of player who builds up excessively in peaceful isolation for 4 centuries, but the clan aren't that kind of race. The wear off chance is similar, but since it has a higher percentage, the odds go: It does eventually become a quite likely outcome. It takes about 25 turns to reach the scenario you describe. To find the cumulative odds, we subtract the inverse odds to the power of the frequency, from 1. The chance of NOT turning barbarian is 0.98, or 98%. Let's caulculate the odds of the event after x turns. Ībout halfway down the page, is the relevant info here. Here's a little info about cumulative odds.
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